![]() Even then, the very thought of earning three stars on them all and claim the “No Damage” bonus is a daunting but very tempting proposition. It took me seven hours and three minutes to slay all 14 mecha with 193 retries in total. To get a boss battle to feel so rewarding in any other game would be an accomplishment in its own right, but to have a game solely focusing on boss battles succeed as much as it does here is an outstanding achievement. It’s this very thought process that makes Mechstermination Force so God damn addictive. If I didn’t manage to get the kill, I would certainly learn from the experience to be back smarter and sharper for my next attempt. It’s a test of will, memory, and reaction as each thrilling encounter persuaded me to come back for more. Or a titanic tin man will challenge your monkey bar skills to the limit, as it twists and turns between two skyscrapers trying to scratch that annoying gun-toting human itch. For instance, a giant mechanical millipede will test your hopping dexterity with a lateral shower of missiles. Each boss plays out very differently from one another and brings with them their own set of patterns and puzzles to decipher. Run, gun, hop, climb and dangle off gigantic robots to uncover weak spots that are begging to be kissed by the wrath of Lucille. There are no levels to play through, no minions to mow down, just boss fight after boss fight in a steel-shredding showdown where the tale of the tape has no cap in weight division. You play as a nameless soldier with a bag full of boomsticks and a baseball bat, ready to smash the mecha’s red buttons like Simon Cowell on a bad day. Coined by the creator behind Nintendo 3DS favorite Gunman Clive, Mechstermination Force has you single-handedly going toe-to-toe with some of the biggest and baddest mecha to invade our beloved planet Earth. ![]() What do you get if you fuse Contra, Punch-Out!! and Shadow of the Colossus with a toaster? The answer is a fantastic indie game to kick off April on the Nintendo eShop. ![]()
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